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Guild Wars and World of Warcraft have been peacefully co-existing for several years now. Considering the fact that the Guild Wars development team over at ArenaNet is made up of ex-Blizzard folks, you're bound to see some similarities between the games. |
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Currently in WoW, the max level is 70. After Wrath of the Lich King, it will climb to 80 and who knows how much further after that. In GW, the level cap is at 20 and will always stay at 20, at least with the current Guild Wars. This is daunting to many WoW players as that level progression is a big part of the game for them. |
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Guild Wars incorporates a more eastern style of movement and combat where you can not only click the ground to move from point A to point B, but there is also no jumping. If you're going from WoW to GW, this is a huge problem. The inability to jump in any game is not only restrictive, but frustrating. As for combat, in Guild Wars you only have eight skills which you can use in any instanced area, including PvP. |
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Guild Wars incorporates a more eastern style of movement and combat where you can not only click the ground to move from point A to point B, but there is also no jumping. If you're going from WoW to GW, this is a huge problem. |
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Amazingly enough, a game called Guild Wars does focus heavily on guilds. You can not only have 100+ players in each guild, but your guilds can join together to form alliances. |
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This is one of those categories where there is just no comparison between WoW crafting and what GW considers crafting. The crafting system in Guild Wars is comprised of breaking down an item into smaller elements, such as wood, stone, metal, etc. |
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