What draws players to EVE while keeping others away?
EVE Online is the type of game that doesn't have the broad appeal of fantasy that titles like World of Warcraft. Certainly, it attracts a number of players who are looking for an edgier game experience where actions have consequences. For some, the consequences can be steep, causing those gamers to shy away from EVE.
 
A look at EVE Online's sweeping alliance warfare
A few weeks ago, Jim Rossignol kicked off a series of EVE Online focused articles with his look at the basics of combat in the game. But small-scale PvP doesn't suit all players in EVE. Some get hungry for more power.
 
EVE alliance circumvents factional warfare restrictions
Factional warfare became a part of EVE Online in the Empyrean Age expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for EVE's roleplaying community ended up being inaccessible to roleplaying alliances.
 
EVE Online player establishes new profession
Players in EVE Online pursue a wide variety of professions or careers, but are not locked into any given role at character creation. This flexibility allows a character to change their play style over time, or to capitalize on niches no one else has filled.
 
EVE Lead Content Creator discusses new missions
The Empyrean Age expansion has been a significant content update to EVE Online for players interested in factional warfare. Of course, many players aren't willing to enlist in a militia and be under a constant wardec by their factional enemies, and simply prefer to mission run for their agents.
 
EVE Community Spotlight: Jade Constantine
Jade Constantine is a veteran player of EVE Online, long known for having a forceful personality and a flair for writing. As the CEO of Jericho Fraction and the head of The Star Fraction alliance, Jade has become a pioneer in EVE roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game.
 
A World of Warcraft player's guide to Guild Wars
Guild Wars and World of Warcraft have been peacefully co-existing for several years now. Considering the fact that the Guild Wars development team over at ArenaNet is made up of ex-Blizzard folks, you're bound to see some similarities between the games.
 
WoW player's guide to GW: Character advancement
Currently in WoW, the max level is 70. After Wrath of the Lich King, it will climb to 80 and who knows how much further after that. In GW, the level cap is at 20 and will always stay at 20, at least with the current Guild Wars. This is daunting to many WoW players as that level progression is a big part of the game for them.
 
WoW player's guide to GW: Movement and Combat
Guild Wars incorporates a more eastern style of movement and combat where you can not only click the ground to move from point A to point B, but there is also no jumping. If you're going from WoW to GW, this is a huge problem. The inability to jump in any game is not only restrictive, but frustrating. As for combat, in Guild Wars you only have eight skills which you can use in any instanced area, including PvP.
 
WoW player's guide to GW: Movement and Combat
Guild Wars incorporates a more eastern style of movement and combat where you can not only click the ground to move from point A to point B, but there is also no jumping. If you're going from WoW to GW, this is a huge problem.
 
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